Servidor Online
45 0

Game Formulas

Mathematical formulas of the game

The game formulas are the mathematical basis that determine how attributes, damage, defense, and other gameplay elements work. Understanding these formulas is essential to optimize your character and create effective builds. This guide presents the main formulas used in TitanTale.

Basic Attribute Formulas

HP (Health Points)

Fighter: HP = (Level * 2.5) + (Health * 1.6) + (Strength * 0.5) + (Spirit * 0.3) + (Talent * 0.4) + (Dexterity * 0.2)
Archer: HP = (Level * 2.2) + (Health * 1.5) + (Strength * 0.3) + (Spirit * 0.2) + (Talent * 0.5) + (Dexterity * 0.4)
Pikeman: HP = (Level * 2.3) + (Health * 1.5) + (Strength * 0.4) + (Spirit * 0.3) + (Talent * 0.4) + (Dexterity * 0.3)
Atalanta: HP = (Level * 2.1) + (Health * 1.4) + (Strength * 0.2) + (Spirit * 0.4) + (Talent * 0.5) + (Dexterity * 0.5)
Knight: HP = (Level * 2.6) + (Health * 1.7) + (Strength * 0.6) + (Spirit * 0.3) + (Talent * 0.3) + (Dexterity * 0.2)
Magician: HP = (Level * 1.8) + (Health * 1.3) + (Strength * 0.2) + (Spirit * 0.6) + (Talent * 0.4) + (Dexterity * 0.3)

MP (Mana Points)

Fighter: MP = (Level * 1.2) + (Spirit * 1.8) + (Talent * 0.4) + (Health * 0.2)
Archer: MP = (Level * 1.3) + (Spirit * 1.9) + (Talent * 0.5) + (Health * 0.2)
Pikeman: MP = (Level * 1.2) + (Spirit * 1.8) + (Talent * 0.4) + (Health * 0.2)
Atalanta: MP = (Level * 1.4) + (Spirit * 2.0) + (Talent * 0.6) + (Health * 0.2)
Knight: MP = (Level * 1.1) + (Spirit * 1.7) + (Talent * 0.3) + (Health * 0.2)
Magician: MP = (Level * 1.8) + (Spirit * 2.5) + (Talent * 0.8) + (Health * 0.3)

ATK RTG (Attack Rating)

ATK RTG = (Dexterity * 3) + (Level * 2) + (Talent * 1.2) + Weapon ATK RTG + Equipment Bonuses

DEF RTG (Defense Rating)

DEF RTG = (Dexterity * 2.5) + (Level * 1.8) + (Health * 0.8) + Armor DEF RTG + Equipment Bonuses

Damage Formulas

Physical Damage

Physical Damage = (Weapon Damage + (Strength * Weapon Multiplier)) * Skill Multiplier * Critical Multiplier

Weapon Multipliers:
• Sword: Strength * 0.8
• Axe: Strength * 0.9
• Bow: Dexterity * 0.7
• Spear: Strength * 0.75
• Staff: Spirit * 0.6

Magic Damage

Magic Damage = (Spell Base Damage + (Spirit * Spell Multiplier)) * Skill Level Multiplier * Critical Multiplier

Critical Rate

Critical Rate = Base Critical Rate + (Talent / 10) + Weapon Critical + Equipment Bonuses

Base Critical Rates:
• Fighter: 5%
• Archer: 8%
• Pikeman: 6%
• Atalanta: 10%
• Knight: 4%
• Magician: 7%

Defense Formulas

Physical Damage Reduction

Physical Damage Reduction = (Armor Defense + (Health * 0.5)) / (Armor Defense + (Health * 0.5) + 100)

Magic Damage Reduction

Magic Damage Reduction = (Magic Defense + (Spirit * 0.4)) / (Magic Defense + (Spirit * 0.4) + 80)

Movement and Speed Formulas

Movement Speed

Movement Speed = Base Speed + (Dexterity / 5) + Equipment Speed Bonuses

Attack Speed

Attack Speed = Weapon Base Speed + (Dexterity / 8) + Equipment Attack Speed Bonuses

Experience Formulas

Experience Gained

EXP Gained = Base Monster EXP * Level Difference Modifier * Party Bonus * Event Bonus

Level Difference Modifier:
• Same level: 100%
• 1-5 levels lower: 90-50%
• 6+ levels lower: 25%
• 1-10 levels higher: 110-200%
• 11+ levels higher: 250%

Optimization Tips

  • Use these formulas to calculate the impact of each attribute point
  • Consider the Build Update that makes all attributes relevant
  • Test different combinations to find the ideal build
  • Remember that equipment and skills also affect the calculations
  • Monitor your stats in-game to verify the calculations
  • Adapt your build according to your playstyle (PvP/PvE)