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Game Formulas

Fórmulas matemáticas do jogo

As fórmulas do jogo são a base matemática que determina como os atributos, dano, defesa e outros aspectos do gameplay funcionam. Compreender essas fórmulas é essencial para otimizar seu personagem e criar builds eficazes. Este guia apresenta as principais fórmulas utilizadas no Regnum World.

Fórmulas de Atributos Básicos

HP (Health Points)

Fighter: HP = (Level * 2.5) + (Health * 1.6) + (Strength * 0.5) + (Spirit * 0.3) + (Talent * 0.4) + (Dexterity * 0.2)
Archer: HP = (Level * 2.2) + (Health * 1.5) + (Strength * 0.3) + (Spirit * 0.2) + (Talent * 0.5) + (Dexterity * 0.4)
Pikeman: HP = (Level * 2.3) + (Health * 1.5) + (Strength * 0.4) + (Spirit * 0.3) + (Talent * 0.4) + (Dexterity * 0.3)
Atalanta: HP = (Level * 2.1) + (Health * 1.4) + (Strength * 0.2) + (Spirit * 0.4) + (Talent * 0.5) + (Dexterity * 0.5)
Knight: HP = (Level * 2.6) + (Health * 1.7) + (Strength * 0.6) + (Spirit * 0.3) + (Talent * 0.3) + (Dexterity * 0.2)
Magician: HP = (Level * 1.8) + (Health * 1.3) + (Strength * 0.2) + (Spirit * 0.6) + (Talent * 0.4) + (Dexterity * 0.3)

MP (Mana Points)

Fighter: MP = (Level * 1.2) + (Spirit * 1.8) + (Talent * 0.4) + (Health * 0.2)
Archer: MP = (Level * 1.3) + (Spirit * 1.9) + (Talent * 0.5) + (Health * 0.2)
Pikeman: MP = (Level * 1.2) + (Spirit * 1.8) + (Talent * 0.4) + (Health * 0.2)
Atalanta: MP = (Level * 1.4) + (Spirit * 2.0) + (Talent * 0.6) + (Health * 0.2)
Knight: MP = (Level * 1.1) + (Spirit * 1.7) + (Talent * 0.3) + (Health * 0.2)
Magician: MP = (Level * 1.8) + (Spirit * 2.5) + (Talent * 0.8) + (Health * 0.3)

ATK RTG (Attack Rating)

ATK RTG = (Dexterity * 3) + (Level * 2) + (Talent * 1.2) + Weapon ATK RTG + Equipment Bonuses

DEF RTG (Defense Rating)

DEF RTG = (Dexterity * 2.5) + (Level * 1.8) + (Health * 0.8) + Armor DEF RTG + Equipment Bonuses

Fórmulas de Dano

Dano Físico

Physical Damage = (Weapon Damage + (Strength * Weapon Multiplier)) * Skill Multiplier * Critical Multiplier

Weapon Multipliers:
• Sword: Strength * 0.8
• Axe: Strength * 0.9
• Bow: Dexterity * 0.7
• Spear: Strength * 0.75
• Staff: Spirit * 0.6

Dano Mágico

Magic Damage = (Spell Base Damage + (Spirit * Spell Multiplier)) * Skill Level Multiplier * Critical Multiplier

Taxa de Crítico

Critical Rate = Base Critical Rate + (Talent / 10) + Weapon Critical + Equipment Bonuses

Base Critical Rates:
• Fighter: 5%
• Archer: 8%
• Pikeman: 6%
• Atalanta: 10%
• Knight: 4%
• Magician: 7%

Fórmulas de Defesa

Redução de Dano Físico

Physical Damage Reduction = (Armor Defense + (Health * 0.5)) / (Armor Defense + (Health * 0.5) + 100)

Redução de Dano Mágico

Magic Damage Reduction = (Magic Defense + (Spirit * 0.4)) / (Magic Defense + (Spirit * 0.4) + 80)

Fórmulas de Movimento e Velocidade

Velocidade de Movimento

Movement Speed = Base Speed + (Dexterity / 5) + Equipment Speed Bonuses

Velocidade de Ataque

Attack Speed = Weapon Base Speed + (Dexterity / 8) + Equipment Attack Speed Bonuses

Fórmulas de Experiência

Experiência Ganha

EXP Gained = Base Monster EXP * Level Difference Modifier * Party Bonus * Event Bonus

Level Difference Modifier:
• Same level: 100%
• 1-5 levels lower: 90-50%
• 6+ levels lower: 25%
• 1-10 levels higher: 110-200%
• 11+ levels higher: 250%

Dicas para Otimização

  • Use essas fórmulas para calcular o impacto de cada ponto de atributo
  • Considere o Build Update que torna todos os atributos relevantes
  • Teste diferentes combinações para encontrar a build ideal
  • Lembre-se que equipamentos e habilidades também afetam os cálculos
  • Monitore suas estatísticas no jogo para verificar os cálculos
  • Adapte sua build conforme seu estilo de jogo (PvP/PvE)