The game formulas are the mathematical basis that determine how attributes, damage, defense, and other gameplay elements work. Understanding these formulas is essential to optimize your character and create effective builds. This guide presents the main formulas used in TitanTale.
Fighter: HP = (Level * 2.5) + (Health * 1.6) + (Strength * 0.5) + (Spirit * 0.3) + (Talent * 0.4) + (Dexterity * 0.2)
Archer: HP = (Level * 2.2) + (Health * 1.5) + (Strength * 0.3) + (Spirit * 0.2) + (Talent * 0.5) + (Dexterity * 0.4)
Pikeman: HP = (Level * 2.3) + (Health * 1.5) + (Strength * 0.4) + (Spirit * 0.3) + (Talent * 0.4) + (Dexterity * 0.3)
Atalanta: HP = (Level * 2.1) + (Health * 1.4) + (Strength * 0.2) + (Spirit * 0.4) + (Talent * 0.5) + (Dexterity * 0.5)
Knight: HP = (Level * 2.6) + (Health * 1.7) + (Strength * 0.6) + (Spirit * 0.3) + (Talent * 0.3) + (Dexterity * 0.2)
Magician: HP = (Level * 1.8) + (Health * 1.3) + (Strength * 0.2) + (Spirit * 0.6) + (Talent * 0.4) + (Dexterity * 0.3)
Fighter: MP = (Level * 1.2) + (Spirit * 1.8) + (Talent * 0.4) + (Health * 0.2)
Archer: MP = (Level * 1.3) + (Spirit * 1.9) + (Talent * 0.5) + (Health * 0.2)
Pikeman: MP = (Level * 1.2) + (Spirit * 1.8) + (Talent * 0.4) + (Health * 0.2)
Atalanta: MP = (Level * 1.4) + (Spirit * 2.0) + (Talent * 0.6) + (Health * 0.2)
Knight: MP = (Level * 1.1) + (Spirit * 1.7) + (Talent * 0.3) + (Health * 0.2)
Magician: MP = (Level * 1.8) + (Spirit * 2.5) + (Talent * 0.8) + (Health * 0.3)
ATK RTG = (Dexterity * 3) + (Level * 2) + (Talent * 1.2) + Weapon ATK RTG + Equipment Bonuses
DEF RTG = (Dexterity * 2.5) + (Level * 1.8) + (Health * 0.8) + Armor DEF RTG + Equipment Bonuses
Physical Damage = (Weapon Damage + (Strength * Weapon Multiplier)) * Skill Multiplier * Critical Multiplier
Weapon Multipliers:
• Sword: Strength * 0.8
• Axe: Strength * 0.9
• Bow: Dexterity * 0.7
• Spear: Strength * 0.75
• Staff: Spirit * 0.6
Magic Damage = (Spell Base Damage + (Spirit * Spell Multiplier)) * Skill Level Multiplier * Critical Multiplier
Critical Rate = Base Critical Rate + (Talent / 10) + Weapon Critical + Equipment Bonuses
Base Critical Rates:
• Fighter: 5%
• Archer: 8%
• Pikeman: 6%
• Atalanta: 10%
• Knight: 4%
• Magician: 7%
Physical Damage Reduction = (Armor Defense + (Health * 0.5)) / (Armor Defense + (Health * 0.5) + 100)
Magic Damage Reduction = (Magic Defense + (Spirit * 0.4)) / (Magic Defense + (Spirit * 0.4) + 80)
Movement Speed = Base Speed + (Dexterity / 5) + Equipment Speed Bonuses
Attack Speed = Weapon Base Speed + (Dexterity / 8) + Equipment Attack Speed Bonuses
EXP Gained = Base Monster EXP * Level Difference Modifier * Party Bonus * Event Bonus
Level Difference Modifier:
• Same level: 100%
• 1-5 levels lower: 90-50%
• 6+ levels lower: 25%
• 1-10 levels higher: 110-200%
• 11+ levels higher: 250%