The Build Update brought significant changes to character attributes in our game. We adjusted and rebalanced character stats and their attributes. With the Build Update, you will need to strategize and adapt your playstyle to the updated character attributes, ensuring that you are always at the top of your game.
Unlike other servers, here at Titan Tale, we have the Build Update, which is designed to give players more freedom to create the ideal build for every possible game scenario, trying to escape the pattern of maximizing just one specific attribute of a class (e.g., investing only in Strength for Fighters and increasing points in other attributes only to equip items) that exists on other servers.
The Build Update made a series of changes to the attributes and formulas of the game to reshape the entire game balance, causing all stats (from Strength to Health) to provide a specific increase or decrease, which directly changes how some attack and defense skills behave in the game.
A clear example of the improvement brought by the Build Update is the Talent attribute, which when maximized every X points can increase +1% of the character's critical chance. Depending on the class and skills, for example, a Fighter - who should have a low critical rate due to the use of Axes as the main weapon, which have low critical attribute - becomes one of the interesting attributes to maximize, so that the player can gain advantage in scenarios such as PvP.
Each status point added to the character is calculated according to a specific formula and the character's attributes are updated instantly. Character skills, especially passive damage or defense, also directly influence the result of the formulas. Quest items can also influence the final calculation result.
In the example below, we have a level 106 Knight using two items, a clean level 98 Sword and a clean level 98 Armor, with no acquired skills and no additional forces (game crowns, etc.) with a generic build.
Let's use as a calculation example two attributes, one offensive (ATK RTG) and one defensive (HP). Starting with ATK RTG, we have the following example formula:
ATK RTG = (Agility * 3 + Level * 2 + Talent * 1.2) + ITEMS ATK. RTG.
Our example character has 100 points invested in Agility, 100 points invested in Talent and is at level 106. The 'Items ATK RTG' is the sum of all ATK RTG from the items the character is currently using (this counts weapon, accessories, bracelets, powerups, etc). For this example, the only offensive item the character is using, which is a clean sword, has ATK RTG 184 and an additional specialty (spec) calculated by LVL / 1 (106/1 = 106).
ATK RTG = (100 * 3 + 106 * 2 + 100 * 1.2) + (184 + 106)
ATK RTG = (300 + 212 + 120) + (290)
ATK RTG = (632) + (290) = 922
To calculate HP we need the HP formula, which should be specific for the class (in this case our character is a Knight):
Knight HP = (Nível * 2 + Saúde * 1.4 + Força * 0.4 + Espírito * 0.2 + Talento * 0.3 + Agilidade * 0.1) + ITENS HP + QUEST ITEMS HP
Our example character has 325 points in Strength, 68 points in Spirit, 100 points in Talent, 100 points in Agility, and 100 points in Health, and is level 106. For this example, our character has no item that gives HP, so we assume zero (0) for that field in the formula. The character has two quests completed: one at level 40 (+15 HP) and level 90 (+40 HP).
Knight HP = (106 * 2) + (100 * 1.4) + (325 * 0.4) + (68 * 0.2) + (100 * 0.3) + (100 * 0.1) + (0) + (15 + 40)
Knight HP = 212 + 140 + 130 + 13.6 + 30 + 10 + 0 + 55 = 590.6 = 590
In our formula, the total was 590.6 HP (590 HP). Attribute values are always rounded down in the game, so if the calculation result was 590.6, we assume it is 590.